Documentation

Welcome to the Poseidon CSG Documentation pages! Here you can quickly jump to a particular page.


Advanced Features

Facings, Layers, Carving Groups, Boundary Handling, hooks, and the other power tools hiding in the Advanced tab.

Getting Started

From importing the package to your first carve in about five minutes.

Mesh Cleanup

Cleaning up carved meshes with Mesh Cleanup

Importing from Your Modeler

Authoring Poseidons directly in Blender, Modo, or Maya with the Poseidon Auto ModelImporter.

About Poseidon

Introduction to the basic features of Poseidon and how it works.

Release Notes

Log of Release Notes

Roadmap for the Future

Runtime Carving

How Runtime Carving works

Editor Workflow

The Poseidon Tools overlay, Deferred Mode, preferences, and inspector tips for day-to-day level building.

UVs & Materials

Eliminating texture seams with World Space and Object Space UV remapping.